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art (c) Mike Trap

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MetaMorph

This deck is pretty simple in construction, but still fun to play.  The idea is to pump out Isomorphic Spirits and Mutators and go to town.  The Proving Ground engine helps accomplish this.  Isomorph is almost always a thug, and Mutator has endless possibilities -- while it doesn't work with Quantum Sorcery, it does work with the Proving Grounds.  Three random events round out the deck, and except for Strange Magic, they have proven useful in games.

5 Purist Initiate
5 Mathemagician

5 Isomorphic Spirit
5 Mutator

5 Pocket Demon
1 Entropy Tap
1 Strange Magic
1 Curtain of Fullness
1 Larcenous Mist
1 Discerning Fire
3 Entropy Sphere

5 Amulet of the Turtle
2 Quantum Sorcery

5 Proving Ground
4 Whirlpool of Blood
2 Waterfall Sanctuary

 

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