
This is a fan set
created to celebrate the 10th anniversary of Shadowfist. Which one might
find ironic
given the fact that 2005 was the anniversary year and no official expansion was
released, but hey, what the heck! We've been working on-and-off on it for
a couple of months, and it looks to be ready for the fans to shoot down in
flames =)
The central story
of Revenge of the Seven Masters revolves around a temporary alliance between the Eaters of the Lotus and The
Ascended to eliminate the Seven Masters from the Secret War. To this
extent, in 79AD they launch a surprise attack on Wudang Mountain, destroying it and ending the lives of
three of the Seven Masters.
Meanwhile, in the 2066 juncture,
things are in chaos, and consumers are revolting. The Purists that haven't
been trapped in the Pulp juncture have retreated to a pocket dimension (an
inaccessible part of the Netherworld), and are hatching a new master plan
eliminate all their rivals from the Secret War.
And while
a significant chunk of the Jammer leadership has succumbed to the fatal MonkeyVirus
unleashed by the CDCA,
the remaining Jammers have been organizing a wide-spread consumer rebellion. To
this, Quan Lo has been aiding the Jammers first in secret, but now overtly, hoping to overthrow the
Buro
and reshape the future society based on Confucian Principles.
Finally, a lose
coalition of Dragons and friends has been summoned into the past by the ghost of
Ho Chen to seek revenge for the fallen Masters. The ancient Dragons are
awaking too -- who side will they be on?
This fan-set has
several design goals. First is to bring back the Seven Masters and create
more possibilities for this mini-faction. Second is promoting dual-faction
decks by starting a cycle of cards are designed to work in decks with two
factions. There are several cards that do this directly (by
providing multiple resources), while others do it abilities that key off other
factions. Future expansions would build on these temporary alliances by
introducing new combinations of factions.
Revenge of the Seven
Masters introduces a new boldface ability, Join. The idea is that
two characters join forces and kick some butt. And in the process they can
help each other out some.
There are also a couple of minor themes you may pick up on,
such as putting Tactics to better use, revisiting some old cards that are rarely
played, and increasing the access to the Talents. Since this is a
fictitious set, there are also a couple of cards that are most likely broken
--maybe really broken =) Can you figure out how to play the first turn Kar
Fai?
Comments
are always welcome! And special thanks to T-Dogg for all his input (not to
mention a few killer cards!)

New Ability
Join: A character with Join may activate
this ability during the controlling player's Main Shot, but not during an attack.
If the character is Unjoined you may choose another Unjoined character you control.
The two characters are now considered Joined. (Characters
that are not Joined are considered Unjoined).
Whenever a Joined character would take
damage AND if a character it is Joined with is at the same
location, you may redirect
any amount of that damage to another character Joined with it.
You may redirect damage in excess of a
character's current fighting score to that character.
If a Joined character is the target of an
Event, you may change the target of the Event (if legal) to any other Character
that is Joined to the target AND at the same location as the
original target of the Event.
Characters only become Unjoined when all
other characters Joined with them are removed from play, or if the
card granting the Join ability is cancelled or blanked.
Example: Everyday Hero vNew and Netherworld Vet
with 2 damage are Joined and attacking. An opponent plays Operation
Killdeer targeting the Netherworld Vet. You may redirect Operation
Killdeer to the Everyday Hero (they are at the same location since they are both
attacking). The Everyday Hero will deal no damage, but
the Netherworld Vet will do the full 4, since the Everyday Hero's ability gives
Guts to any character Joined to him.

Name: Imp
Subtitle: Fledgling Demon
Cost: 1
Provides: 
Fight: 1
Text: Regenerate. At the beginning of your turn, heal a
character you control.
Flavor: Sneaky it was, and before I knew it, the damn thing had healed
the white disciples.
Name: Mountain Commandos
Subtitle: Pawn Soldier
Cost:
1
Provides: 

Fight: 1
Text: When Mountain Commandos is smoked by combat damage, you may shuffle
a
or
Event from
your smoked pile back in to your deck.
Flavor: Ghao Zhang intended the Ascended Soldiers� trip to the past to be
one-way only.
Name: Li Mai
Subtitle: Abysmal Daughter
Cost: 

1
Provides: 
Fight: 1
Text: Unique. Whenever a character is smoked, inflict 1 damage on
target site.
Flavor: Red Bat easily saw through her disguise, but not in time to
warn the other Masters.
Name: Plague of the
Locust
Subtitle: Lodge Candidate
Cost: 
2
Provides: 
Fight: 2
Text: Gains Stealth if you control a
Lodge
character. Sacrifice Plague of the Locust :: target character deals
no combat damage until the end of the turn.
Flavor: The Locusts hindered all attempted by the Seven Masters to defend
Wudang Mountain.
Name: Yet-Wah Tong
Subtitle: Pledged Hoods
Cost:
3
Provides: 
Fight: 4
Text: Assassinate. Discard 3 cards to give Yet-Wah clan Stealth until the end
of the turn.
Flavor: They had a way of getting into places they didn�t belong.
Name: Phan Li
Subtitle: Sinister Sorcerer
Cost: 
3
Provides: 
Fight: 1
Text: Unique. Tactics. Join.. If Phan Li uses Tactics and is
Unjoined, target a Character at the location where he was attacking :: gain
control of the target and Join that character to Phan Li. Lose control of
this character if it becomes unjoined or is not at the same location as Phan Li
at the end of a scene.
Flavor:
Name: Master Lam
Subtitle: Dragon Sorcerer
Cost: 
4
Provides: 

Fight: 6
Text: Unique. When Master Lam comes into play, choose a
designator. You may play characters with the chosen designator at -1.
Flavor: Master Lam, the secret heir to the Dragon Throne, summoned the
Demon Horde and directed its attack on Ho Chen.
Name: The Demon Horde
Subtitle: Big Trouble
Cost: 


5
Provides: 
Fight: 6
Text: Unique. Whenever Demon Horde would take damage from a
source, it takes 1
damage from that source instead. Cannot be healed.
Flavor: Rawr!
Name: You Fool, you
Walked in to a Trap!
Subtitle: Event
Cost:
1
Text: Toast It. Limited. Target player puts all cards
in their hand on top of their deck (in random order)
Flavor: Gold Lion was caught at unaware, unable to marshal the defenses
of Wudang in time.
Name: Surprise Attack
Subtitle: Event
Cost:
1
Text: Characters may not turn or change location in response this card.
Play when an attack is declared. No characters may
change location or use abilities that require turning until the end of the
attack.
Flavor: Now, before they are ready!
Name: Deadly Venom
Subtitle: State
Cost: 
1
Text: Subject character gains +1 fighting and heals at the start of every
turn. Turn Deadly Venom to cancel a Character at the same location as
subject until the end of the turn.
Flavor: Even Ho Chen could not withstand the deadly venom.

Name: Suicide
Squad
Subtitle: Pledged Enforcers
Cost: 2
Provides: 
Fight: 3
Text: Inflict 1 damage on this card if you did not spend 2 power playing
it. Can not turn to heal. Suicide Squad gains Guts if it's current
fighting is 2 or higher.
Flavor: This job is a one-way ticket.
Name: Tail of the Fox
Subtitle: Lodge Infiltrator
Cost:
2
Provides: 


Fight: 2
Text: Turn and maintain to cancel target non-Feng Shui site.
Flavor: The Tails had infiltrated the Imperial Court long before the war
against the Seven Masters began.
Name: Kaboom's Commandos
Subtitle: Netherworld Mercenaries
Cost:
3
Provides: (none)
Fight: 4
Text: Whenever Kaboom's Commandoes deal damage to a character, draw a number of
cards equal to that damage. Whenever Kaboom's Commandoes deal damage to a site,
that site�s controller must discard 1 card at random.
Flavor: As crazy as their commandant, they
planted the explosives around Wudang
Mountain
Name: Students of the
White
Subtitle: Pledged Sorcerers
Cost: 
3
Provides: 

Fight: 4
Text: Turn to inflict X damage on target character. X = the number of
Sorcerer characters you
control.
Flavor: While nearly powerless on their own, they were quite adept at focusing the
magic around them.
Name: Commandant
Kaboom
Subtitle: Crazed
Demolitionist
Cost: 
4
Provides: 

Fight: 7
Text: Unique. Once per turn, you may spend 1 power to search
your deck for a Grenade or Explosives State. Show
that card to all players, then place it in your hand and shuffle your deck. You
may ignore resource conditions on Grenade and Explosives States,
and play them at -1 cost.
Flavor: Just say when...
Name: General Wong
Subtitle: Pledged Officer
Cost: 

4
Provides: 
Fight: 6
Text: Unique. Tactics. When General Wong turns to
attack, the controller of his target must immediately discard 2 cards at random.
If any character you control uses Tactics during an attack, consider the attack successful for the purpose of
declaring additional attacks.
Flavor: General Wong directed the attack, and his plan went off flawlessly.
Name: Operation
Doppelganger
Subtitle: Temporary Alliance Event
Cost: 
1
Text: Choose an attacking Character you control and turn target unturned
Character you control that is not attacking :: The targeted character turns and joins the attack and
the chosen attacker ceases attacking. This card costs 1 power additional to
play if you have any non-
non-
faction
resources in your pool.
Flavor: Subterfuge was a main weapon in the war the Lotus and Ascended waged
against the Seven Masters.
Name: Reversion
Subtitle: Temporary Alliance State
Cost: 
1
Text: Subject Character gains Stealth, Assassinate and +2 Fighting.
Flavor:
Too... much... magic...
Name: Operation Green
Strike vNew
Subtitle: Event
Cost: 
1
Text: Limited. Play only during your Main Shot and not during
an attack. Smoke target front-row non-Unique, non-Feng Shui Site, or, pay it's controller 1 power and
take control of it and place it in your site structure.
Flavor: Another routine operation done right
Name: Into the Past
Subtitle: Edge
Cost: 
0
Text: Not Cumulative. Whenever you gain or steal power during any Main Shot, or have power
stolen from you, draw 1 card. Non-Unique cards
you control are not unaffected by effects that would return them to their
owner's hand.
Flavor: While they feared the raw magic of 79AD, it also gave them
power.

Name: Brute Squad
Subtitle: Cop Thugs
Cost: *
Provides: 
Fight: X
Text: Guts. Spend 1 or more power to play this card. X
is the power spent to play this card. Brute Squad gains Ambush if it's
fighting is 3 or higher.
Flavor: Send in the brutes!
Name: Grunt Soldier
Subtitle: Drafted Consumer
Cost:
1
Provides:
Fight: 1
Text: When attacking, you may discard a card (of your choice) to give
Grunt Soliders Ambush until the end of the attack.
Flavor: Formidable when supplied, cannon-fodder when not.
Name: PubOrd Riot Squad
Subtitle: Buro Cops
Cost:
2
Provides:

Fight: 2
Text: Prior to entering combat with a character, PubOrd Riot Squad inflicts
2
damage on that character.
Flavor: Necessary violence has been authorized -- break out the
high-tech gear.
Name: Dr. April
Mucosa vNew
Subtitle: CDCA Scientist
Cost: 

3
Provides: 


Fight: 1
Text: Unique. When this card comes into play, choose a
designator. Turn :: Smoke all
Characters with the chosen designator.
Flavor: She engineered the MonkeyVirus that decimated the Jammers.
Name: Brain Eater
vNew
Subtitle: Abomination
Cost:
3
Provides: 
Fight: 3
Text: Ambush. Join. Any Character Joined with Brain
Eater and at the same location gains Ambush.
Flavor: Brainssss...
Name: Major Gutz
Subtitle: BuroMil Elite
Cost:
3
Provides: 
Fight: 4
Text: Independent. Tactics. When Major Gutz uses
Tactics, target interceptor ceases intercepting.
Flavor: Attack you bastards!
Name: The Doomed
Subtitle: Expendable Abominations
Cost:
4
Provides: 
Fight: 6
Text: When attacking, if The Doomed take any damage, inflict an equal
amount to the target of their attack.
Flavor: No one here gets out alive.
Name: Secret Police
Subtitle: Buro Edge
Cost: 
1
Text: Turn to look at target opponent's hand. After looking at their
hand, you may force the target to discard any one card whose cost is equal the
power in your pool..
Flavor: Cameras everywhere...
Name: Runaway
Consumer Mover
Subtitle: Event
Cost:
0
Text: Pay only during your Main Shot and not during an attack. Turn
target character and change it's location (if possible). The target may
not turn in response.
Flavor: A
common occurrence in 2066.
Name: BuroMil Elite
Training
Subtitle: State
Cost:
1
Text: Shtick. Subject Character gains +1 Fighting. You may play Vehicle and
Weapon States on subject at -1 cost. States on subject cannot be
Smoked or removed from play by opponents.
Flavor: Be all that you can be.

Name: Rebel Mob
Subtitle: Consumers over the Brink
Cost: 2
Provides: 
Fight: 2
Text: When Rebel Mob is intercepted by a character with less fighting,
flip a coin. Heads :: Gain control of intercepting character.
Flavor: What do we want? More Protein Puffs breakfast
cereal! When do we want it? Now!
Name: Vat Worker
Subtitle: Undercover Consumer
Cost:
1
Provides:

Fight: 1
Text: May not be intercepted by foundation characters.
Flavor: Don't eat Psuedo-Psoy #4 this week -- Pass it on.
Name: Joe Bananas
Subtitle: Transformed Monkey Cyborg
Cost:
2
Provides:

Fight: 2
Text: Unique. When Joe Bananas turns to attack, you may give another
attacking character you control Superleap until the end of the attack.
That character loses Superleap if Joe Bananas leaves play.
Flavor: Rah-Rah found him dying from the MonkeyVirus, but was able to
save him by sacrificing part of herself.
Name: Tess Tomorrow
Subtitle: Vid Heroine
Cost:
2
Provides: 
Fight: 3
Text: Unique. May not be attacked or intercepted by Unaligned
or Foundation characters.
Flavor: Popular, beautiful, deadly and rebellious.
Name: Chromosome
Screamer vNew
Subtitle: Rebels Abominations
Cost:
3
Provides:

Fight: 4
Text: Guts. +4 Damage against Characters.
Flavor: It's angry... very angry...
Name: Free Sex
Militants
Subtitle: Rebels with a Cause
Cost:
4
Provides: 
Fight: 4
Text: May be played in any Main Shot. The cost to play Free Sex Militants
is reduced by 1 for every Event played this turn.
Flavor: You want it? We got it!
Name: Rah-Rah
Rasputin vNew
Subtitle: Rebel Cyborg
Cost:
4
Provides:

Fight: 6
Text: Unique. Toughness:1 Takes no damage from Cyborgs. While Rah-Rah Rasputin is
in play, cancel all effects that
would prevent damage reduction or effects that would redirect damage.
Flavor: You don't know how long I've been waiting for this rematch,
CHAR...
Name: Dirk McGirk
Subtitle: Rebel General
Cost: 
3
Provides: 
Fight: 4
Text: Unique. Tactics. While Dirk McGirk is attacking,
all other attacking characters gain Tactics. When Dirk McGirk uses
Tactics, target attacking character gains Stealth until the end of the
attack.
Flavor: Trust me, I got a plan.
Name: Remember the
Monkeys!
Subtitle: Event
Cost: 
1
Text: Toast X cards at random in your smoked pile to do X damage to target
Character. X is up to half the number cards in your smoked pile (round
up).
Flavor: Gone, but not forgotten!
Name: Stolen Aircar
Subtitle: State
Cost: 
2
Text: Vehicle. Subject character gains +3 Fighting.
When subject or this card is the targeted by an effect, flip a coin. Heads ::
cancel the effect.
Flavor: Missed me, missed me, now you gotta kiss me! Kiss this,
PubOrd!

Name: Blossom
Daughters
Subtitle: Shaolin Servants
Cost: 1
Provides: 
Fight: 1
Text: If Blossom Daughters are smoked, heal a character you control.
Flavor: Sexy. Nothing like pretty Asians to get the blood
pumping.
Name: Boxer Rebels
Subtitle: Peasant Martial Artists
Cost:
1
Provides: 

Fight: 1
Text: Gains Superleap if you have a Unique Character in
play.
Flavor: For China!
Name: Monks of Tao
Lo
Subtitle: Rebel Swordsmen
Cost:
3
Provides: 

Fight: 4
Text: If an effect would return one or more cards (of any type) from your
smoked pile to your hand or play, you may choose Monks of Tao Lo as one of the
cards.
Flavor: For a bunch of quiet monks, they sure could get in your face...
Name: Tao Bin
Subtitle: Master of Martial Arts
Cost: 
3
Provides: 

Fight: 3
Text: Unique. Superleap.Whenever an effect returns 1 or more cards to
play or to its owner's hand from a smoked pile, Tao Bin gains +1 Fighting
until the end of the game.
Flavor: Abbot of the Tao Lo monastery, it was the job of his monks to
teach the peasant-consumers to fight.
Name: Ho Ken
Subtitle: Peasant General
Cost: 
4
Provides: 
Fight: 6
Text: Unique. Tactics. .+3 Fighting if you have no
cards in hand. When Ho Ken uses Tactics, he and all attacking characters
are unaffected by Events played
by opponents until the end of the attack.
Flavor: A true master of tactics, General Ho could make something from
nothing. And he knew when to retreat.
Name: Silent
Meditation
Subtitle: Event
Cost:
0
Provides: 
Text: Limited. May not be played during
an attack. Return a random card from your smoked pile to your hand.
Flavor: Quiet contemplation before battle ensures victory.
Name: Confucian
Discipline
Subtitle: State
Cost: 
1
Text: Subject Character gains the rules text of any other character in
play.
Flavor: Confucian principles applied through rigorous discipline.

Name: Mirror
Monster
Subtitle: Netherworld Horror
Cost: 1
Provides: 

Fight: 1
Text: Sacrifice to change the target of an Event played by the player to
your right to a target controlled by the player to your left.
Flavor: Seven year bad luck coming our way!
Name: Maurice
Subtitle: Crazed Sorcerer
Cost:
1
Provides: 

Fight: 1
Text: Unique. When an opponent plays a card, they must
immediately discard a card at random. If Maurice leaves play, all players
draw a card.
Flavor: But the fish needs a bicycle!
Name: Children Dark
of the Forest
Subtitle: Tree Spirits
Cost: 
2
Provides: 

Fight: 1
Text: Tactics. Once during each Main Shot, you may discard a card
(of your choice) from your hand
to give Children Dark of the Forest +1 Fighting permanently.
Flavor: The trees have eyes... the trees have ears...
Name: Disciples of
Paradox
Subtitle: Cube Sorcerers
Cost:
3
Provides: 

Fight: 4
Text: Once per Main Shot, target an Edge controlled by an opponent that
costs 1 or less :: Turn and cancel target Edge until the end of the turn, and
deal 1 damage to any character or site controlled by the controller of the
target Edge. The targeted Edge cannot be turned in response.
Flavor: It was worth a finger..
Name: D'arwin
Mustapha
Subtitle: Master of the Dark Forest
Cost: 


4
Provides: 

Fight: 6
Text: Unique. Tactics. Any character smoked by D'arwin
Mustapha is Toasted instead. When a character you control uses Tactics,
heal that character.
Flavor: Dark wood, dark heart.
Name: K'tulu
Subtitle: Entropy Demon
Cost: 

7
Provides: 
Fight: 7
Text: Unique. Toast It. Uncopyable. At the end
of each player's turn, that player draws and reveals the top card of their deck. If
that card is an Event, toast the remaining cards in that player's deck.
Flavor: The end is nigh!
Name: Broken Portal
Subtitle: Event
Cost: 
0
Text: Limited. Play when a character you control is smoked.
Toast that character and reveal
the top card of your deck. If it's an Event, place it in your hand.
If it's a character, place it in your smoked
pile. Otherwise, toast the card.
Flavor: Some doors should remain closed.
Name: Minor Shift
Subtitle: Event
Cost: 
2
Text: One-Shot. Shuffle your Toasted pile into your deck.
Flavor: You?!? But you're toast -- I saw it!
Name: Dark Brambles
Subtitle: State
Cost:
1
Provides: 
Text: Not Cumulative. Subject Site gains Toughness:1.
Turn to move Dark Brambles to another Site you control.
Flavor: Corrupted Feng Shui bears dark magic.
Name: Pardox Cube
vNew
Subtitle: Edge
Cost:
2
Text: Limited. Characters you control are not affected by
Unique sites controlled by opponents. The cost for you to play Feng Shui
sites is reduced by 1 (minimum 0). Sacrifice a Sorcerer to cancel an
effect that would smoke Paradox Cube.
Flavor: Ow!

Name: Average Joe
vNew
Subtitle: Blue-Collar Hero
Cost: 3
Provides: 
Fight: 3
Text: Toughness: 1.
Average Joe cannot be returned
to owner�s hand or be the target of opponent's effects while in the smoked pile.
Flavor: First thing we gotta do is steal a police car...
Name: Everyday Hero vNew
Subtitle: Brave Scrapper
Cost: 2
Provides: 
Fight: 2
Text: Guts. Join.. Any character joined with
and at the same location as Everyday Hero gains Guts.
Flavor: Heiniken? Nuts to that! Pabst Blue Ribbon!
Name: Capoeira
Master vNew
Subtitle: Martial Artist
Cost:
3
Provides:

Fight: 4
Text: Tactics. If Capoeira Master uses Tactics, inflict 2 damage on
all others characters at his location. When an attack is declared
against a Feng Shui site you control, Capoeira Master gains Mobility until the
end of the attack.
Flavor: While defensive in nature, it was still deadly martial art..
Name: Old Hermit
vNew
Subtitle: Wily Sorcerer
Cost: 
1
Provides:


Fight: 1
Text: Pay 1 Power to unturn any non-Character card.
Flavor: Fortune smiles on the fox, but even more so on he who has the
fox by the tail!
Name: Big Joe
Conner
Subtitle: Above Average Hero
Cost: 

3
Provides:

Fight: 4
Text: Unique. Tactics. Toughness 1. When Big Joe
Conner uses Tactics target a character :: target character gains +3 Fighting,
Independent, and Guts
until then end of turn.
Flavor: He could make a weapon out of almost anything.
Name: Billy Ho
Subtitle: Reluctant Hero
Cost: 
5
Provides:

Fight: 7
Text: Unique. Independent. Once per turn, when Billy Ho smokes a character by inflicting
Combat Damage, unturn him.
Flavor: Compelled by the spirit of his ancestor and the sorcerer Li Chen, he
reluctantly entered the Secret War.
Name: Too
Late the Heroes?
Subtitle: Event
Cost:
1
Text: Target an attacking character controlled by an opponent and inflict X
damage on a character you control, where X is the targeted characters Cost.
Until the end of the attack, the targeted Character inflicts -X combat damage.
Flavor: Wudang was gone, and nothing they could do would ever bring it
back...
Name: So You
Think You're Tough?
Subtitle: State
Cost:
1
Text: Shtick. Not Cumulative. Subject Character gains
Toughness: 1 and +1 Fighting. Once per turn, you may discard a card at
random to give subject an additional Toughness: 1.
Flavor:
That? That was nothing. Now the fight in Portal Square.
That was a fight.
Name: Last
Stand vNew
Subtitle: Event
Cost: 
1
Text: Limited. Play only if you are intercepting a player that is
closer to victory than you, or are attacking by a player who is at 1 site from
victory.
All Characters you control gain +2 Fighting until the end of the attack, and
their damage can not be redirected.
Flavor:
They got everyone else, but they won't get us.
Name: The Big Brawl
Subtitle: Edge
Cost: 
1
Text: Turn during an opponents' Main Shot :: You may declare any number of attacks against a
characters until the end of the turn.
Flavor:
For some reason, it always comes down to one really big fight at the end.

Name: The Nexus
Subtitle: Netherworld Site
Body: 5
Power: 1
Cost: 2
Provides: 
Text: Unique. Choose Fire, Ice, Thunder, or
Darkness when this card enters play. All characters you control with one of the designators
you did not choose gains the chosen designator,
and loose the three designators you did not choose.
Flavor: Here is where the Monarchs secretly met to combine their
powers.
Name: Thunder
Wizard
Subtitle: Netherworld Sorcerer
Cost: 1
Provides:

Fight: 1
Text: Smoke Thunder Wizard if you have no other cards in play with the
designator Thunder unless all Feng Shui sites you control are
revealed.
Flavor: Ride the lighting!
Name: Fire Martyrs
vNew
Subtitle: Assassins
Cost:
3
Provides:
Fight: 3
Text: Assassinate. Gains +3 Fighting until the end of the turn when they turn to
attack. If Fire Martyrs turn to attack a character, inflict 1 damage on
that character.
Flavor: The fire seethed their anger.
Name: Baron
Darkness
Subtitle: Netherworld Warrior
Cost:
4
Provides:
Fight: 4
Text: Unique. When Baron Darkness enters play, search your
deck for a State and play it on Baron Darkness at no cost (you must meet the
resource requirement).
Flavor: The darkness overwhelms.
Name: Ice Shards
vNew
Subtitle: Elite Bodyguards
Cost:
4
Provides:
Fight: 7
Text: Unique. Gains Mobility whenever an attack is declared
against a Unique character you control. When Ice Shards smokes a character
in combat, you may smoke any State in play.
Flavor: Fear their silk-handled blades!
Name: Presence of
their Father
Subtitle: Event
Cost:
1
Text: Toast it. No further Events may be played this turn.
Events may not be played in response to this card.
Flavor: He haunts the Nexus, protecting his children.
Name: Nexus
Passageway
Subtitle: State
Cost:
1
Text: Shtick. Subject Site gains the designator
Netherworld. You may attack back
row sites. If Subject Site is seized or burned, you may place Nexus
Passageway on another site you control.
Flavor: The Nexus had many exits, but their father told each of them
only a portion.

Name:
Taoist Sanctuary
Subtitle: Site
Body: 5
Power: 1
Cost: 2
Provides: 
Text: Turn to immediately add

to your resource pool until the end of the turn.
Flavor: Wudang Mountain was not the only stronghold of the Seven Masters,
and their sanctuaries could be found in the remote locations.
Name: Taoist
Wizard
Subtitle: Wandering Sorcerer
Cost: 1
Provides:


Fight: 1
Text: +1 damage against Netherworld cards.
Flavor: Foul creature! I send you back to the grave!
Name: Taoist
Monk
Subtitle: Ghost Hunter
Cost:

2
Provides: 


Fight: 3
Text: Once per turn, you may copy an ability on a non-unique character in an
opponent�s smoked pile to Taoist Monk.
Flavor: You�re kung fu means nothing to one who can channel the dead!
Name: Wolf
Cub
Subtitle: Young Master
Cost:
2
Provides:



Fight: 3
Text: Unique. Ambush against non-Unique characters. Assassinate
against Unique characters.
Flavor: Wolf Cub�s vengeance drove him against those who had slain his
master, Golden Lion.
Name: Li
Chen
Subtitle: Master of Magic
Cost:
4
Provides:



Fight: 7
Text: Opponents must play with the top-card of their decks
face-up. When Li Chen turns to attack, you may toast the top card of the
controller of the target of the attack. Whenever you have to discard a
card, you may place it on top of your deck instead.
Flavor: He can see the future, and some say he can change it, but not
without a price�
Name: Sky
Dragon vNew
Subtitle: Transformed Master
Cost:

5
Provides: 


Fight: X
Text: Unique. Toughness: 2 Choose a face up Feng Shui site when
Sky Dragon enters play. X = the chosen site�s body at the time Sky Dragon
entered play. Sky Dragon can not be cancelled. Turn a site you
control :: heal 1 damage from Sky Dragon.
Flavor:
Instead of killing him,
being buried under Wudang Mountain transformed him.
Name: Scroll
of Undoing
Subtitle: State
Cost:

0
Text: Shtick. Play on a
Character that is not the subject of a State. Sacrifice Scroll of
Undoing :: Cancel target Event and place it on top of it's owner's deck.
The player of the event gains power equal to the cost of the Event.
Flavor: The Taoist Wizards applied their magics through scrolls and powders.
Name: I
Have Returned!
Subtitle: Event
Cost:
0
Provides:

Text: Limited. Unturn target turned character you control that has not attacked or intercepted this turn.
Flavor: Sky Dragon?!? But you're dead!
Name: Another
Shall Come�
Subtitle: Edge
Cost:


0
Text: Limited. When a
Master character you control is Smoked by an opponent, you may
search your deck for a Master character, show it to your opponents and place it in your hand.
Flavor: There has always been seven. No more. No less.

Name: Iron Robe
Kung Fu
Subtitle: State
Cost:
0
Text: Not Cumulative. Subject Character takes no damage from
cards that are the subject of a State. When subject inflicts combat damage
on a character, draw 2 cards.
Flavor: See! The Buro's bullets do nothing!
Name: Pan Lung
Subtitle: Chinese Dragon
Cost: 
3
Provides: (none)
Fight: 4
Text: Unique. Toughness 1: Opponents can not declare
attacks against Sites you control if Pan Lung is a legal target for attacks.
Not a legal subject for States.
Flavor: The Water Dragon surrounds and protects the land.

Name: Homonculus
Subtitle: Lesser Demon
Cost:
1
Provides: (none)
Fight: 1
Text: Turn and discard X cards at random to play a "Homunculus" from your smoked pile (at
cost). X is the number of Homonculus you control. May not be sacrificed.
Flavor: Fire spreads, woe abounds.
Name: Kun Lung
Subtitle: Chinese Dragon
Cost: 
4
Provides: (none)
Fight: 7
Text: Unique. Opponents may not target you with effects. Draw a card for
every damage dealt to a Dragon character you control.
Flavor: The Earth Dragon protects and provides.

Name: Ti Lung
Subtitle: Chinese Dragon
Cost:
4
Provides: (none)
Fight: 5
Text: Unique. Takes no damage when attacking. Opponents may not declare
an attack against Ti Lung with less than 2 characters.
Flavor: The Metal Dragon awoke from it's long sleep and devoured many
of the Buro's finest.
Name: Flying
Fortress vNew
Subtitle: State
Cost:
3
Text: Vehicle. Subject character gains +6 Fighting.
When Flying Fortress comes into play, if the subject is unjoined, you may
immediately Join any number of unjoined characters you control with subject.
Flavor:
After Acapulco, several of these made it to the secondary market, with a few
modifications.

Name: Grenade
Launcher vNew
Subtitle: State
Cost: 1
Text: Weapon. Turn to do 4 damage to a Site controlled
by an opponent at subject Character's location. Turn to smoke a
Vehicle.
Flavor: Ka-Boom!
Name:
Temporary Alliance
Subtitle: Edge
Cost: 0
Provides: (none)
Text: Limited. Turn and Maintain to Join target
unjoined Character you control with an unjoined character you control of a
different Faction. Temporary Alliance only unturns when one of the Joined
characters leaves play.
Flavor: The Secret War makes for strange bedfellows...
Name: Students of the
Talents
Subtitle: Netherworld Rabble
Cost: 1
Provides: (none)
Fight: 1
Text: Turn to immediately add
to you
resource pool until the end of turn.
Flavor: Lo Chang�s students were the most gifted in the Netherworld.
Name: The
Losers vNew
Subtitle: Netherworld Rabble
Cost: 2
Provides: (none)
Fight: 3
Text: Join. Smoke The Losers at the end of any turn if the only characters you
have in play have the designator Losers..
Flavor:
Some days you just can't win...
Name: Lo
Chang
Subtitle: Talent Master
Cost: 4
Provides:

Fight: 7
Text: Unique. Not effected by
,
or
Events
played by opponents. You may not put this card into play or take control of
this card unless you have at least 4 talent resources in your pool (any
combination of
,
or
).
Flavor: He has traveled all the Junctures, seeking to master the
manipulation of chi in all it�s forms
Name: The Vortex
Subtitle: Talent Edge
Cost: 0
Text: Unique. You may only play this card if you have 4 Talent
resources in your pool (any combination of
,
or
). Discard
X cards (of your choice) :: Cancel target character, state or edge until end of turn. X =
target�s cost, with a minimum of 1. If you ever have 0 cards in your hand, the
player to your left gains control of The Vortex.
Flavor: Not even Lo Chang could fully control it � at best he could
temporarily bend it to his will.
Name: Fist of
the Mountain
Subtitle: State
Cost: X
Provides:

Text: Unique. Subject character gains +3 Fighting. X = 5
- subject's cost.
Flavor:
Wudang was destroyed, but it's power lived on.
Name: Sacred Ground
vNew
Subtitle: Feng Shui Site
Body: 9
Power: 1
Text: Any site behind Sacred Ground is not effected by
opponents.
Flavor: This is the sacred ground of our ancestors, demon!
You shall not pass!
Name: Processing
Vat 1966-M
Subtitle: Feng Shui Site
Body: 9
Power: 1
Text: Unique. Regenerate.
Flavor: Tastes great! No! Less filling!
Name: The Dark
Forest
Subtitle: Feng Shui Site
Body: 8
Power: 1
Text: Unique. Turn and maintain to blank target site.
This site can not be cancelled.
Flavor:
This
hidden pocket of the
netherworld contained a entrance to the Underworld.

Some bad fiction that was posted with
the previews...
Return of the Seven Masters - Chapter 1
Ghao Zhang cackled with glee. His plan to create a
temporary alliance with the Animals from the future had worked perfectly, and
the combination of sorcery and explosives had nearly leveled Wudang Mountain.
As soon as he was sure that the remaining masters had met the same fate as Ho
Chen, Gold Lion and that accursed Sky Dragon, he turn his attention to repaying
the Unspoken Name for his assistance... oh yes, Ghao Zhang would be repay the
Animals, just not in a way they expected...
Return of the Seven Masters - Chapter
2
The Unspoken Name had it all figured out, even down to the
very day Ghao Zhang would betray them. It didn't matter, as Kaboom was
expendable. What did matter is that the Ascended were going to get a
foothold in 79AD, some Feng Shui sites, and the possibility of altering the
future. That bunch of old monks and sorcerers who called themselves the
Seven Masters were the only thing standing in the way, and they'd soon be rid of
the last of them.
Return of the Seven Masters - Chapter
3
Li Chen studied the tangrams intently. While the first
attack had been obscured by sorcery, Master Lam and The Demon Horde were clearly
visible. How much like the Lotus he thought, they are drunk with pride in their
victory. "Enough preparation" Li Chen said, "We must depart the Netherworld for
ancient China.'
The others gathered up their meager supplies, while Billy Ho
voiced his concerned again, "First talking monkeys, and now you say there are
Chinese Dragons? This is too much."
Return of the Seven Masters - Chapter
4
Joe Bananas looked at the monks around him, and was flooded by memories of
the last year -- he couldn't believe they were all gone, but the Monkey Virus
had done it's work. Sure, the Buro was having a hard time in 2066 with all
the Consumer Riots but they still maintained a grip on power, no matter how
tenuous. The gathered monks waited in silent contemplation. The were ready
to exit through the portal and bring Confucian discipline and stability to
oppressed peasants of the future.