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Secret HQ
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Thanks to Braz King for compiling this FAQ! Comprehensive
Card FAQ This FAQ
compiles all of the card-specific rulings, changes, and frequently asked
questions from the Z-Man Games FAQs to date into a single, comprehensive,
alphabetized listing. No changes to
the text have been made other than: ·
spelling corrections ·
splitting multiple
card entries from the original FAQs into single card entries (i.e.: Yellow Monk,
Yellow Senshi Chamber, etc. ) ·
putting in the text
where the original FAQs did not include the ruling, but referred the reader to
another card (i.e.: Pocket Demon and Violet Meditation, etc.) ·
eliminating
references to sections of the original FAQs that are not reprinted here Where multiple
entries for a single card were included in previous FAQs, all entries are
included. Entries from
original FAQs that were structured as questions are included here under the card
title(s) that the question referred to. All references
to “we” or “us” are from the original FAQs and refer to the game design
team. This FAQ is
up-to-date as of the Boom Chuka Luka set. If you find an error in this
document, have a suggestion for an Z-Man Games, Inc. Please enclose a
self-addressed, stamped envelope if you'd like a Compiled by Braz King from
earlier FAQs posted on the www.shadowfist.com
website. The earlier FAQs were
compiled by Julian Lighton and Stefan Vincent.
Copyright 2002, Z-Man Games,
Inc. All rights reserved. This document may be reproduced and distributed
provided that no fee is charged for such reproduction and distribution, and that
it is transmitted in its entirety, including this disclaimer. For all other
uses, please contact Z-Man Games, Inc. for terms. Combos
That Don't Work We've had enough people
think that these combos work that we felt we Expendable Unit and Final
Brawl You can't use an Expendable
Unit to redirect a Final Brawl to a Palace Guards and Fox
Pass/Flying Sleeves The Palace Guards' return to
play triggers when an attack is declared Cave Network and Fox Pass The trick
along the lines of the Palace Guards doesn't work here Complied FAQs and Errata by Card Title 18 Bronze Men (SS) Even if you lose control of the Site, you retain control of 18 Bronze Men, so your Characters still get the bonus. Amulet of the Turtle
(LS/YotD) "Overflow" damage
above the Amulet's ability to soak it up is now Ancient Monument (SS) If it is face-down, you do not have to inflict the damage on it. (You could if you wanted to, though.) Apes of Wrath (TW) The Apes get their bonus
when States you control are smoked by Arcanorat (N2) If you declare an attack
with one Arcanorat, it goes home immediately, Art of War (N2) If you forget to predict,
you were automatically wrong. Atourina Baktiari (N2) You must damage either all
characters or none; you can't pick and choose. Battlechimp Potemkin
(DF) While the old Battlechimp
doesn't have the designator Chimp, this one does. The Event goes through the
normal life-cycle of an Event, and can be cancelled or Brain Fired if
appropriate. The Event is toasted
immediately, there's no way for it to be removed from the smoked pile in time to
save it. (Or in time to stop you from playing it.) The fact that you can't play
other people's Events during your Main Shot means that you can't easily get rid
the resources from Dirk Wisely's Gambit by playing, and thus toasting, it. (The
Year of the Dragon version, which is considered to be errata despite the lack of
an errata symbol, doesn't allow using it when joining an attack. You'd have to
declare an attack of your own during somebody else's turn to recycle a Gambit.) Bear vs. Fox (SS) You don't have to play the Event right after the Faceoff combat; you may wait until later in the turn to use it. Beta Beast
(DF) The ability looks at the
total number of resources provided, not the number of different types. General
Olivet, who provides [Arc] [Arc], would do full damage to a Beta Beast. Characters who provide no
resources do full damage. If a character is providing
an additional resource due to another effect, such as Fire
Characters with The Inner Fire in play, these resources are counted for
determining whether Beta Beast has Toughness against them. Big Daddy Voodoo
(BCL) Spending these counters
isn't some kind of effect that can be cancelled or responded to. You play the
card normally, only you take some or all of the Power spent from an alternate
source. This is not considered to be
playing a card at reduced cost. For all intents and purposes, you are spending
Power. The card you play with this
ability still has to be playable at the time; you can't spend Big Daddy Voodoo's
damage to play a Character during another player's turn. Big Macaque Attack
(DF) They do increase their own
Fighting. Big Red Button (N2) All damage comes from Big
Red Button, not from the [Tech] cards its Big Rig
(BCL) Even if the damage
overflows, Big Rig will cause an attack on its subject to fail. The damage that
ends up being inflicted on the subject is coming from Big Rig, not from any
attacker. If the subject receives some
Ambush damage, and some normal damage, and the Ambush damage is
sufficient to smoke Big Rig, the non-Ambush damage is inflicted normally.
Billy Chow
(BCL) Any card that requires or
provides [Chi] is a [Chi] card, so you can use your extra foundations to cancel
Events. The cost has to exactly
equal the cost paid for the Event. If the Event was played at no cost, you need
to discard a 0-cost card. Binary Spirit
(BCL) You cannot discard cards to
heal Binary Spirit if it is undamaged. Bite of the Jellyfish (LS) Bite of the Jellyfish is a
"stealing" card. When/if it's reprinted BK97 Attack Chopper
(DF) The subject's damage can
still be redirected. Blood Fields (N2) If you use Blood Fields to
copy something, you have to wait for the If Blood Fields is copying a
Feng Shui Site, cards that affect Feng Blue Mandarin (DF) If you use this ability on a
Character that's been declared as an interceptor, it ceases intercepting. Turning to heal and turning
to change location are both effects. Turning to attack is not. Nothing stops a Character
from turning to generate an effect in response to you turning a Blue Mandarin. The ability doesn't cancel.
If you respond to a Character being turned to do something, the effect will
still resolve. Blue Senshi Chamber (N2) You can't turn Blue Senshi
Chamber both to change the designator and Borrowed Nuke (DF) Yes, this is a [Jam] card as
well as a [Dra] card. Bounty (N2) If you manage to smoke
somebody during combat by some means other than Brain Fire
(N2) All the new targets must be
different from the originals. If there Brain Fire does target the
new targets. If you have a Brain Fire of Buffalo Soldier
(BCL) If you control more than one
Buffalo Soldier, each will protect the others. BuroMil Grunt
(DF) If he is "returned to
play", he does not smoke at the end of the turn. (This requires the
specific phrase, "return to play", as on Golden Comeback. Inauspicious
Return, on the other hand, tells you to "play" the card from your
smoked pile. This will not save the Grunt.) Butterfly Knight
(NW,
N2) The Knight must still be
unturned to use his ability to "attack Car Wash
(BCL) Even if the Vehicle
is smoked in response to you turning Car Wash, the subject will still be healed.
Cave Network
(LS,
YotD) Q:
Do I have to meet the resource requirements for Cave Network? (p.30).
Yes. Cave Network just reduces the cost, it doesn't CB Radio (BCL) The subject will end up
unturning before withdrawing from the attack, but it all happens during the
resolution of a single scene, so you won't have a chance to turn the character
to do anything until it has already stopped attacking and gone home. If the subject inflicts Ambush
damage on the target of its attack, and then withdraws and unturns before normal
combat damage is inflicted, then it will be able to attack again. (But you
cannot Ambush Sites.) If there are multiple CB
Radios on a Character, it can unturn once for each. CDCA Scientist
(YotD) Yes, the draw effect is
independent from the discard effect. Let's Chaos Spirit
(DF) If a player controls no
cards that you could damage, nothing happens. You always decide which card
gets blasted. When you have to blast one of your own cards, you can have
multiple Chaos Spirits pick the same card, even if it won't survive the first
one. This happens after the scene
in which a player declared the end of the turn. This means that normal effects
cannot be generated in response, once people know what you're going to hit. (The
exception is effects, mainly damage redirection, which specifically respond to
damage being inflicted.) Che Gorilla
(BCL) His Fighting will not change
as the opponent's smoked pile changes size. If his rules text is
blanked, he will die, as X defaults to 0. Chinese Connection
(BCL) The opponent receives the
Power immediately, and will be able to spend it before the healing effect
resolves. Chinese Doctor (SS) An error was made in production; new Chinese Doctors still provide a [Dra] resource. Chin's Criminal Network
(BCL) This includes your
opponents' Hood cards, too. (And don't forget to check for Hood
Sites, States, and Edges.) Chi Reconfiguration
(DF) Things other than attacks,
such as Orbital Laser Strike and damage redirection, that were aimed at the old
Site will not hit the new Site. City Park
(FP,
YotD) We removed the
"keyword" ruling, which means that "put into play" now "Heal City Park at the
end of the turn it is revealed. When a Site you Claws
(BCL) Superfreak would still do
his two-part damage; he doesn't actually have Ambush, even though he sort
of acts like he does. Coil of the Snake (SS) You must both discard and draw; you can't do just one. You discard before drawing. Combat Veteran
(DF) If you lose control of the
Character, you still control the State; the player who stole your Character
can't turn Battlegrounds to increase its Fighting. You can turn as many
Battlegrounds as you have, and, if you can manage to unturn one, you can turn it
again to give the subject an additional +1. Commander Corliss (SS) Cards that return him to play may do so during your turn, and will not cause you to miss your Power generation. No cards will generate Power for you, not even Pocket Demon and its like. You may still skip your theoretical Power generation to discard extra cards. Concourse Godard
(DF) For the purposes of other
cards, a Nerve Gas aimed at Concourse Godard is still a card that smokes other
cards, not a card that inflicts damage. So, if he has a Charmed Life, then he
takes no damage. Contingency Plans (SS) You may play both this and a City Park. If you have no Feng Shui Sites in play when this resolves, you do gain a Power. Conversion Drone (N2) The "it" refers to
the Character smoked by Conversion Drone, not to If the Drone is smoked as
well, the Character it smoked still returns. The returned Characters do
not return to their normal state even if The returned Characters
retain their title, subtitle, and limitations, Coral Reef
(DF) You have to discard if you
use the ability. You can turn more than one
Reef in response to attacking, but you will not get more than one draw and
discard. (This will help if the first is Whirlpooled, for instance.) Corruption
(DF) The Characters take the
damage even if they are already turned. Covert Operation
(LS,YotD) Covert Operation only
affects opponents now, not "players." You can't Q:
Can my opponent use Covert Operation to force me to discard a card that I just
played? (p.29)
No. When you play a card, you put it onto the board at that Cutting Loose Ends
(N2) Each player may choose a
different player's smoked pile from which to Da Boys (BCL) Their Fighting will not
change as the opponent gains and loses cards. If their rules text is
blanked, they will die, as X defaults to 0. Dance of the Centipede
(LS) We dropped the crucial word
"turning" from the last line. This should Dangerous Experiment
(LS,
YotD) The Dangerous Experiment is
actually risky now, and you can't drop Darkness Adept
(TW) If a Darkness Adept's
Fighting is reduced to zero, she's smoked like Darkness Falls (N2) Yes, this can get awkward
when characters have damage or States on Characters that are not
affected by Events may choose which Character Darkness Priestess
(LS, YotD) Sorcereress in her subtitle
was corrected to Sorceress. Dark Sacrifice (DF) The determination of whether
a Character will be sacrificed, and the choice of which one, happens when Dark
Sacrifice resolves, not when it's played. The only way to avoid losing
anything is to have no power and no Characters when Dark Sacrifice resolves. Characters who are not
affected by Events or who "cannot be sacrificed" won't be sacrificed,
but can't be chosen in the place of another Character, either. It is considered to be the
victim who is sacrificing the Character, so your Darkness Priestess will give
you a point of Power. You can't choose to kill a
Character if the target has Power. You don't get to choose which character dies,
either. Death Ring
(BCL) No, you don't get any reward
for winning the Faceoff. Well, except that the other guy is dead, and yours
isn't. Defiant Bloom
(DF) You can heal fewer than
three cards, but you can't heal more than one point from each. Deja Vu
(DF) The toasting is also
immediate; there's no way to save the Event, nor to play it again with another
Deja Vu. Demon Tank
(DF) The subject is smoked if it
ever becomes a Demon. Destroyer
(DF) If you have more than one
Destroyer in your smoked pile, each "return to play" effect is placed
on the scene. After the first one resolves, each subsequent one will cause a
separate auction, which has to be dealt with before the next Destroyer returns. Die!!! (TW) The "total cost"
phrase refers to the total cost of all the Characters Dirk Wisely's Gambit (FP,
YotD) We blew it in the printing
of Dirk Wisely's Gambit in Year of the Dirty Tricks
(BCL) Both players must select
before either discard is revealed. They cannot talk about the specific cards
they are picking, though general comments (For instance: "That Ascended rat
is winning, so we should be nice.") are permitted. The only time a target will
not have to discard is when he or she has no cards in hand when Dirty Tricks
resolves. Disco
(BCL) If Disco is face-down, you
can get a point of Power by revealing it, choosing, then turning. You don't have
to reveal and choose a designator beforehand. DNA Mage (N2) If you manage to give him
Butterfly Knight's ability, he may attack. Doctor Shen (SS) He must survive to the end of combat to trigger his ability. Only damage he inflicted in that combat is counted, and damage that is prevented or redirected isn't. You may divide the healing up among multiple characters. He inflicts his full damage, even if that is considerably more than what is required to smoke his opponent. Doctor Zaius
(BCL) You make the flip and keep
the stolen Characters even if Doctor Zaius is smoked. "Do You Feel Lucky,
Punk?" (BCL) You flip all the coins at
the time you play the card; everybody knows how much damage is being inflicted
before they choose whether or not to respond. You don't need to get two
Heads in a row to stop. The average damage inflicted
by this card is three. Dragon Boat Festival (SS) You unturn before you draw, so you will be the first player with an increased hand size. Dragon Dojo (SS) A Character with more than one of the appropriate designators still only gets you one card. "Not cumulative" means that, if you have two Dragon Dojos at a location, you still only get one card when playing an appropriate Character there. (But if one of them is cancelled in response, you will get the card from the other.) Dr. Ally Matthews (N2) If a card (such as Green
Senshi Chamber or Tangram Alley) places a If an ability (such as Green
Senshi Chamber's) has a cost of X, she Dunwa Saleem (DF) You only get one Power, no
matter how many [Tech] cards you have. Duodenum of Yang Luo (N2) Once the Duodenum is
attacking, it doesn't care about the status of Eagle Mountain
(TW) We haven't actually gotten
any questions on Eagle Mountain, but we The Eagle Mountain effect is
triggered, so opponents can respond to it Earth, Wind, and Fire
(BCL) If cards you control become
damaged before this resolves, they will be healed, and the amount of damage
inflicted will change appropriately. (While most cards in Shadowfist count
things when you play them, this cannot. Until it actually heals damage, the
amount it healed is unknown.) Entropy Sphere
(DF) You can play two Spheres
that will damage the same Site, even if the first to resolve will smoke it. Esteban Vicente
(DF) If he enters play during an
attack, it's possible that the target of the attack will end up in the back row.
If this happens, the attackers move to the new location, and keep attacking the
Site. (This is in the YotD rulebook, on page 59. It doesn't happen normally
because most effects that can move Sites around during an attack say that they
can change the target of an attack.) Eunuch Underling
(LS,YotD) The Underling's subtitle
changed from Sorcerous to Sorcerer, since we Everybody Was Kung Fu
Fighting (BCL) This will be smoked even if
you turn an opponent's card by means of Monkeywrenching or Dance of the
Centipede. Evil Twin
(LS,YotD) Evil Twin now copies the
restrictions of the card it copies, meaning The old version simply added
designators, but the new version actually Expendable Unit
(N2) Expendable Unit can not be
used to absorb a Final Brawl; it would be Explosives
(LS,YotD) We changed Explosives
according to the Daedalus errata in the Players' Fake Out (DF) If the Character intercepts
somebody else, it can be placed anywhere in the chain of interceptors. If the former interceptor
cannot intercept anybody else, it goes home. The former interceptor stays
at the location of the attacker for the time being. It doesn't go home and need
to change location again, nor can it move to a different location to intercept
an attacker there. Fallen Heroes
(DF) The Character is toasted on
generation; you cannot use a Golden Comeback to save it. (Nor can anybody else
use an Inauspicious Reburial to stop you from getting the bonus.) Family Estate
(LS,
YotD) Q:
Can I use Smiling Heaven Lake and Family Estate (or Proving Ground) to play a
Character at reduced cost and ignoring a resource condition? (p.47)
No. Effects resolve one at a time. Both the Lake and the Fatty Cho (BCL) His Fighting will not change
later; you discard once, and that sets his Fighting for as long as he stays in
play. If his rules text is
blanked, he will die, as X defaults to 0. You discard the cards
immediately when you play him; opponents can't use discard effects in response
to give you fewer cards to discard. Fearsome Foe
(DF) Nobody has to intercept.
Fearsome Foe only requires that, if they do intercept, your opponents have to
put at least one interceptor in the way of the subject. The rest of their
interceptors can intercept somebody else. If Fearsome Foe is played
after you declare interceptors, it's too late for it to stop your interceptions.
If some of your Characters
can intercept the subject and some cannot, you must select one that can
intercept the subject. You can declare fewer
interceptors than there are attackers with Fearsome Foe. You have to assign one
interceptor to each attacker with a Fearsome Foe until you run out of
interceptors or attackers with the State. Feeding the Fires (N2) You may not save the extra
pseudo-power you get from this. If you use You can't play two cards
simultaneously and split the "power", either. Feng Kan (SS) Feng is not a legal designator, (Because it's part of a card type.) but we don't foresee any trouble in finding matches for this card. Fire Acolytes (N2) If two acolytes die
simultaneously, they both go off, because each Fist of Shadow
(N2) There must be an Edge in
play to use his ability; you may not Fists of Fury (BCL) The damage that this
inflicts is not combat damage; it will not make an attack succeed, and it will
not trigger another burst of damage from Fists of Fury. Overkill damage is still
inflicted. If your 8-Fighting Character beats up on somebody else's 1-Fighting
speed bump, you may do the full eight to a different character. Five
Fingers of Death (BCL) The toasted Character never
goes to the smoked pile, and does not trigger effects that key off a Character
being smoked. Forgotten Shrine (SS) It doesn't matter whether the Site is turned to generate an effect, because it's a just-revealed Proving Ground, or because you played Monkeywrenching. If you use this in response to a Site being turned, or if the target Site is turned in response to it, the target doesn't take damage this time. In both cases, this is because the Site is already turned by the time Forgotten Shrine resolves. Fortress of Shadow
(NW) Q:
When do I count Sites for Nine Dragon Temple, Fortress of Shadow,and the like? (p.52
and p.64) The decision to seize or burn a Site happens before Forty-Story Inferno
(FP) An Inferno you control only
prevents interceptors during attacks you Four Sorrows Island (SS) If the target is already intercepting, it ceases doing so. Fox On the Run
(BCL) While the attack is
considered to be a success, you play this card after the attack is over, so it
is too late to make cards such as Dirk Wiseley's Gambit work. Fox Pass
(LS,
YotD) Fox Pass is now Unique. If
you've ever been in a large multiplayer Free Fire Zone (DF) You don't have to smoke the
Sites by combat damage; any means will do. You can get Power from
smoking your own Sites. Friends of the Dragon
(LS,
YotD) We changed the Friends'
subtitle from Dragon Supporters to Student Funky Monkey (BCL) Like all set-preview promos,
the promo Funky Monkeys now have this rules text. Furious George (N2) Butterfly Knights may join
Furious George if they're attacking without General Olivet (DF) If you burn for Power during
another player's turn, their turn does not end. If you want to attack in
somebody else's turn, remember that they have the priority to do things. (Either
playing a card or declaring an attack or the end of the turn.) If you want to
attack at the same time that they want to do something, they get to do it first.
Since you can't declare an attack during another player's attack, or declare an
attack in response to anything, you have to wait for the attack or the scene to
finish. As long as you announced your desire to declare an attack at the time,
you will get a chance to attack when they're done, before they can do anything
else. You don't have to declare
what you wanted to attack, or with who, and you can decide not to attack when
you actually you get your chance. If whatever they did ended
their turn, either because they declared the end of their turn when you wanted
to attack, or because they attacked and burned for Power, you're out of luck. Geoscan Report (SS) You may use this card on an already-revealed Site. Going Out in Style (N2) This card is played during
combat, overriding the general rule that Gorilla Fighter
(N2) The cost reduction remains
even after the Gorilla Fighter is played. Got My Mojo Working
(DF) You can't play this card
just to get it out of your hand in response to an Event that doesn't damage or
smoke Characters. You also can't play it if
all Characters are "not affected by" the played Event. (The Prof and
Charmed Life can cause this.) Grizzly Pass (TW) Only face-up cards matter
for the Grizzly Pass effect. We meant to Hall of Portals (N2) If you use Hall of Portals
within your own Site structure, the If you use Hall of Portals
on an opponent's Site, you may still only Hands Without Shadow
(LS, YotD) The Hands were rewritten to
define the timing of the effect, and to Heaven's Peak (SS) Turning to heal is an effect. Turning a Character as part of the cost of a different card's effect, such as Die!!! or the new Biomass Reprocessing Center, will trigger Heaven's Peak. Helix Scrambler (N2) The character need not be
damaged by the Scrambler for its rules text Hell Charger (DF) Changing location only
allows you to move one column to the left or right in your Site structure. (Or
to move to the location of an attack on an opponent's card.) Hermes (SS) Even if both Hermes and Malachi are in play, you may still get one card or one damage. Two is not possible, though. Hexagram Spirit
(DF) If the opponent plays named
cards in response to the Spirit turning to attack, you won't get any Power for
them; they have to be in the hand when the effect resolves. Don't forget that you can
look at another player's toasted pile at any time. Hostile Takeover
(LS) Hostile Takeover is a
"stealing" card. When/if it's reprinted it'll Hot Springs
(DF) Sites with continuous
effects, such as Puzzle Garden, Dragon Mountain, and the like, still interact
normally with the Character. (Sites that turn to do something, or that say
"when something happens, do this" are the main examples of Sites that
generate their effect.) If Hot Springs' effect is
used in response to another Site's effect, the protected Character won't be
affected by the other Site. A face-down Temple of the
Angry Spirits gets to inflict combat damage when it's revealed by damage. If you
didn't know the face-down Site was a Temple, it's too late to turn Hot Springs
to save your Character once you find out it is. The same is true of Hartwell
Iron Works' ability; once the Character's entered combat, it's too late to
generate voluntary effects. Iala Mane (SS) If you burn for Power during another player's turn, their turn does not end. If you want to attack in somebody else's turn, remember that they have the priority to do things. If you want to attack at the same time that they want to do something, they get to do it first. Since you can't declare an attack during another player's attack, or declare an attack in response to anything, you have to wait for whatever they started to finish. As long as you announced your desire to declare an attack at the time, you will get a chance to attack when they're done, before they can do anything else. You don't have to declare what you wanted to attack, or with who, and you can decide not to attack when you actually you get your chance. If whatever they did ended their turn, either because they declared the end of their turn when you wanted to attack, or because they attacked and burned for Power, you're out of luck. Ice Pagoda (N2) Don't forget that, when you
attack, none of your attackers are going Ice Shaman (BCL) You can't turn him to
inflict a damage and heal a damage at the same time. Ice Sorceress
(DF) Even if the Site's Body
changed in response to her ability, it won't be reduced below one. She will
never smoke a Site when her ability first resolves. Once it has resolved, damage
inflicted later can reduce a Site's Body to 0. You decide whether you're
increasing or decreasing the Site's body at the time you turn her. If she didn't apply her full
Body reduction when the effect resolved, the amount she reduced it by remains
the same even if the Site gets bigger. Ice Vixen
(BCL) She will heal when an
opponent plays a state, such as Shadowy Mentor, on her. Identity
Chop Shop (DF) You can remove a designator
in a card's title for all intents and purposes, (So you could cause a Student of
the Dragon to no longer be counted as a Student.) but you can't
get around Unique and Limited in this manner. If a card, such as Ting
Ting, has a designator more than once, (Ting, in this case.) one
use of the Chop Shop can remove them all. You can't add or remove the
designators in a card's rules text. (So, you couldn't change CHAR so that he
take no damage from Fire and Ice cards, nor could
you remove the Fire to make him "take no damage from
cards". Removing a designator in
response to an effect such as Discerning Fire will not protect the Character.
(The Character was a legal target at the time it was played.) Removing a
designator in response to global effects like Shattering Jade will save the
Character. (These effects don't select any Characters; they hit everything
applicable at the time they resolve.) IFF Missiles
(DF) This card looks at matching
designators at the time it resolves. You can't choose to miss
some Characters; everybody who has no match gets hit. All the matches don't have
to be the same. If somebody controlled two Students and two Heroes,
none of them would be damaged. Infernal Plot (SS) You do not have to choose the cards to put into the victim's hand until Infernal Plot resolves, since you don't know how many will be discarded until then. Infernal Temple
(LS,
YotD) The Temple was brought in
line with the Shaolin Sanctuary and the Iron Monkey
(YotD) The amount of Power he
steals is fixed at generation - even if your Isis Fox
(BCL) She does not have to be part
of the attack to get the bonus. Jack Hades
(BCL) Only events that use the
word "target" are considered to target him. Je Pai (N2) Yes, that "even if it
is now turned" part is redundant. Not everybody Jeroen Becker
(N2) It's a Dutch name, which is
pronounced (roughly) Veroon. Jueding Shelun (L) Q:
When I turn an opponent's Proving Ground with Jueding Shelun, can I use it to
play a Character? (p.29)
No. Effects that allow you to turn an opponent's card do only Johnny Badhair (DF) Resource conditions only
matter for Characters, not the States. John Tower
(BCL) Spending these counters
isn't some kind of effect that can be cancelled or responded to. You play the
card normally, only you take some or all of the Power spent from an alternate
source. This is not considered to be
playing a card at reduced cost. For all intents and purposes, you are spending
Power. You may play the Character
even if you could not normally play Characters at the time, such as during
somebody else's turn, or during an attack. Only effects that use the
word "target" will trigger him. Jury-Rigged
Dynamo
(DF) This
won't trigger off cards that "generate" Power during another player's
Establishing Shot. Most cards, however, will trigger it. (Hall of Brilliance is
currently the only one that won't.) Stealing
Power doesn't trigger the Dynamo, either. If
Power is gained more than once in the same scene, such as with multiple Mobius
Gardens, it's not possible for the Dynamo to get you more than one Power, since
it can't unturn until the scene resolves, and by that point, it's already done
triggering. If it was turned, you can't even get one Power. If it was unturned,
you can get a Power and have it unturn. Just a Rat
(DF) Just
a Rat has to successfully bypass the interceptor with Stealth to do the damage.
If it tries and is somehow stopped, no damage is done. Kar
Fai’s Crib
(FP) Q:
Does that mean that I can't combine Spirit Pole and Kar Fai's Crib You
can. Neither of these cards have to generate and resolve an It's
only when you've got two effects that both want to play the cards Kar
Fai's Legacy (DF) The
character is toasted on generation; there is no way to retrieve it. Katie Kincaid (SS) Once you know whether or not she's getting Ambush, she's in combat, and it's too late to play most effects. You flip only once, no matter how many Gun States are on her. Killing Ground
(DF) If
you play a 0-cost Site before any others, you will no longer be able to play
non-0-cost Sites that turn. King Kung
(DF) You have to decide how to
divide up his damage before you find out what any unrevealed Sites are. Damage bonuses must be
divided up between the two sites; they don't apply separately to each. (This is
different from the Gnarled Marauder, because its ability is to inflict the same
amount of damage on each Site.) He will take damage from a
back-row Temple of the Angry Spirits. You can't choose not to
enter combat with either Site, though you do not have to put damage on both. (So
an unrevealed Temple would not get to strike back if you assigned it no damage.)
If you reduce both Sites'
Bodies to zero, you handle each one just as if you'd reduced it to zero
normally. You can seize one and smoke the other, burn both for power, or
whatever your heart desires. Any triggered effects (such as Nine Dragon Temple)
or responses (such as Bite of the Jellyfish) due to your decisions take place
after you've dealt with both Sites. (So that Bite will get ten power.) King of the Fire Pagoda (N2) You get only one point of
damage and one card per attack, no matter King of the Thunder
Pagoda
(N2) If somebody redirects his
damage, the 3 damage effect is triggered King on the Water (SS) If the target has already been declared as an interceptor, it ceases intercepting. Kinoshita (SS) This will not cancel an effect generated by turning a Character, and the target may still turn in response. Kinoshita House
(LS,
YotD) We changed Kinoshita House
according to the Daedalus errata in the Q:
If I use Kinoshita House to stop one attacker but the other one (p.19).
Yes. If at least one attacker inflicts combat damage on its Koko Chanel (SS) If you burn for Power during another player's turn, their turn does not end. If you want to attack in somebody else's turn, remember that they have the priority to do things. If you want to attack at the same time that they want to do something, they get to do it first. Since you can't declare an attack during another player's attack, or declare an attack in response to anything, you have to wait for whatever they started to finish. As long as you announced your desire to declare an attack at the time, you will get a chance to attack when they're done, before they can do anything else. You don't have to declare what you wanted to attack, or with who, and you can decide not to attack when you actually you get your chance. If whatever they did ended their turn, either because they declared the end of their turn when you wanted to attack, or because they attacked and burned for Power, you're out of luck. Kung Fu Prodigy
(BCL) You can even turn States on
the subject that you do not control. The controller of the State will be unable
to respond by turning it to use its effects, as it is already turned. If there is a State on the
subject, and a State is played on that State, you will not be able to use it for
Kung Fu Prodigy's ability. Kung Fu Student
(FP, YotD) Here's the official word if
you haven't already heard it: the ruling Larcenous Fog (SS) You may play this on your own Sites. Why you would want to is left as an exercise for the student. Larcenous Mist (SS) This
will not cancel an effect that has been generated, or that is generated in
response. Larcenous Mist (LS, SS) (and others that use the phrase "special abilities") Daedalus interchanged
several terms that were all supposed to refer to Legion
of the Damned (DF) You can damage any Site, not
just the one being attacked. Life in the Fast Lane
(BCL) This includes when the Vehicle's
subject leaves play. You can use this when an
opponent's Vehicle leaves play. Lusignan's Tower (N2) The discard is not a
requirement to be met in order to play an Event; If they have no cards left,
nothing happens to them, and the Event They may play more Events in
response to the discard, before it The card to be discarded is
not determined until the effect resolves, Lusignan the Fool
(N2) You may draw a card even if
your hand is full. If you have a Supercomputer
going, you may still draw an extra card. The Events your opponents
play are not considered to be toasted for Major Hottie (DF) Her abilities apply to all
[Jam] Characters, not just yours. Malachi
(SS) Even if both Hermes and Malachi are in play, you may still get one card or one damage. Two is not possible, though. Marauder
Gang (DF) They will be smoked even if
there was nothing that could be attacked. Market Square (SS) You may use this ability even if the Site is face-down at the time. Master Hao
(DF) This ability applies to
non-combat damage, too. Master Killer (SS) If you play this card when non-Uniques have already been declared as interceptors, they cease intercepting. You choose which Character to play Master Killer on if there is a choice. You may not choose a Character that was smoked by the former subject in the combat in which the former subject was smoked. If none of the Characters are alive, Master Killer remains in your smoked pile. The subject need not have been smoked by combat damage. If a White Disciple kills the Master Killer, he becomes the Master Killer. If the new subject is smoked in response to Master Killer being played onto them, it will not return to play on a different Character. Max Brunner
(BCL) This means that, whenever
your cards want Pledged, a Cop will suffice, and
vice versa. (So, you can play Cops out of the Family Estate.) If
you have a card that requires matching designators, such as Gambling House or
Discerning Fire, you could match an opponent's SWAT Team and Student of the
Bear. Your opponents must still
follow the normal designator rules. This isn't changing the designators on your
cards. Maze
of Stairs
(N2) A
Character that will inflict no damage (due to Operation Killdeer, Memory
Reprocessing (DF) The Event is played and the
Power gained on generation. Memory Reprocessing cannot be usefully cancelled. The Event played with Memory
Reprocessing generates and resolves like an Event played from your hand; it can
be cancelled and otherwise interfered with in the usual fashion. An error was made in writing
this card's rules text. You still ignore resource conditions, just like you did
with the Flashpoint version. Misery Totelben
(DF) A Site that is face-down
will still be revealed when it uses an ability, even if the ability is not its
own. A face-down Proving Ground
can turn to use another Site's ability without having to first be revealed and
automatically turned. (Proving Ground's own ability is unusual in that it
requires the card to be face-up in order to be used.) A face-down Site that's
copying a Proving Ground has to be revealed (and therefore turned) before the
Proving Ground's ability can be used. If a Site is face-up when it gains a
Proving Ground's ability, it will not turn itself. A Site with two abilities
that require turning can use one or the other; you can't turn it once to
generate the two separate effects. Misery Totelben can't be
turned at all. Even other cards such as Shaking the Mountain will be unable to. Mole Network
(LS,
YotD) Mole Network got two
changes. The first is that you can't affect an Molotov Cocktail Party
(N2) The damage to the other Site
is not combat damage. If a Gnarled Marauder uses
this card, it will inflict 5 combat damage Mo' Monkeys, Mo' Problems (SS) A Character with more than one of the appropriate designators still only gets you one card. Motor Pool
(DF) Remember that you generate
Power before you unturn cards. Mr. Red (N2) The coin is flipped after
combat has begun; it's too late to play If, through whatever twisted
means, more than one Character with Mr. Simms (BCL) If the appropriate player
has no Characters, you can't use his ability. Mutator
(DF) Changing a card's cost
doesn't let you play it cheaper, as it has to be in play already before the
Mutator can affect it. All it will do is mess with the few abilities that key
off of a card's cost. You can't use most
abilities, including this one, during the Establishing Shot, so you can't
increase your Power generation. Napalm Sunrise
(BCL) Only cards at the location
when Napalm sunrise resolves take damage. You can turn to change location in
response. This will hit any attackers
at the location, too. Natraj Thalnasser (SS) He can turn to heal. No matter how much damage a Natraj (or any Character) takes, his Fighting is never reduced below zero, so no amount of damage can smoke him mid-turn. He can be smoked by effects that don't damage him, such as Nerve Gas. The fact that he will be smoked at the end of the turn is not an effect that smokes him, (it's an effect that's keeping him alive shutting off) so Charmed Life cannot keep him alive. Netherworld Portal (N2) You must choose which, if
any, Character gets the bonus when you Newest Model (DF) You play this card on the
State, not on the Character the State is on. If the Character is smoked,
the subject State is also smoked. Newest Model won't protect against this
indirect smoking. Nexus Tower
(DF) You can bring back any type
of card, but it will never lose the Toast-It restriction. Aside from coming from the
smoked pile, the card you play generates and resolves normally. Nine Dragon Temple (YotD) Count the number of Feng
Shui Sites after the Nine Dragon Temple's If Nine Dragon Temple is
smoked or toasted by an effect that doesn't Q:
When do I count Sites for Nine Dragon Temple, Fortress of Shadow,and the like? (p.52
and p.64) The decision to seize or burn a Site happens before No
Man's Land (DF) If a Character is given an
ability by an opponent that would cause it to inflict less damage, (Rigorous
Discipline to give you the Scrappy Kid's ability, for instance) the Character
will inflict less damage, as the ability reducing the damage is on your card,
even though you didn't put it there. If the Character's Fighting
is reduced, (such as by The Prof's Gambit) that will affect how much damage it
inflicts. Nuclear Power Plant
(BCL) You cannot turn the Sites by
any means, including Monkeywrenching or Shaking the Mountain. Your opponents will have no
problem using those effects on you, however. Nuked
(DF) If the flips stop on a
player who has no Sites, nothing happens. (You do not skip players with no
Sites.) You determine which Site
will be affected when you play Nuked. People can then respond accordingly. Nunchucks
(BCL) You may inflict some or all
of the damage on the subject. Obsidian Mountain (N2) The "Obsidian
Mountain" in quotation marks refers to any card with Old Uncle (SS) "Not cumulative" means that, if you turn more than one Old Uncle to attack, you still only get two cards. (But if one of them is cancelled in response, you will get the cards from the other.) Ominous Swamp (N2) You don't pay the power if
the Swamp is not revealed. Once and Future Champion
(N2) The +1 Fighting lasts until
he leaves play. Opium Den (SS) If the Character attacks, this will not cause the turn and maintain to cease, it just turns off the penalty for a time. Orange Senshi Chamber (N2) The -1 cost for Orange
Characters is mandatory and cumulative with OrangoTank
(NW) OrangoTank's ability forces
Characters to intercept, but they don't Orbital Laser Strike
(DF) The number of [Tech]
resources you have is determined when you play the card. The damage is
unaffected if that number changes. Palace Guards (TW) Palace Guards return to play
even if they can't intercept the attacker If there's an attacker that
the Guards can't legally intercept, and If the Guards survive after
interception, they stay in play. Paradox Divination
(DF) If you have more resources
than cards left, look at what you can. Parting Gift
(DF) If the attack ended because
all attackers were removed, whether by Kinoshita House or by failing to overcome
an interceptor, they do not take the damage. Attackers continue attacking
even if they won't be doing any damage. (Perhaps because of damage redirection
or Operation Killdeer.) They only stop when they're intercepted by something
they couldn't kill. This means that they will be present to take damage. Partners
(BCL) The Character chosen does
not have to be at the same location, or even be controlled by you. If the smoked Character was
not the subject of Partners, then Partners will still provide its original
Fighting bonus. Path of the Lurking Rat (SS) Characters that can't attack back-row Sites may not turn to attack with the subject or join the attack. Path of the Raging Bear (SS) This is cumulative with Sam Mallory. |